On behalf of the Arch-Artificers and the entire membership, we extend our sincerest welcome to the Veil City Technowizardry Guild! Your demonstrated aptitude and keen intellect have brought you to the forefront of Veil City's unique defense, a place where the arcane meets the practical, and the impossible is simply Tuesday.
As a proud member of the TWG, you are now part of an elite fraternity dedicated to the study, understanding, and, most critically, the containment of the unusual phenomena that define our beloved Veil City. Your journey from simply "knowing it's weird here" to understanding why is about to begin. We look forward to your contributions to the stability of our reality.
Under the venerable guidance of Guildmasters Almoris and Rhethus, whose combined tenure spans over a century of profound breakthroughs and successful anomaly management, the Guild continues to push the boundaries of applied metaphysics and civic security. Their vision, along with that of countless dedicated Guild members, ensures Veil City remains stable and our secrets secure.
To help you quickly integrate into Guild operations, here are a few essential pieces of information. Don't worry if it's a lot to take in; we'll cover it all in your upcoming orientation sessions!
As an initiate, your primary role is to absorb knowledge, develop your metaphysical aptitudes, and assist senior Guild members in their crucial work. This may include, but is not limited to:
The Technowizardry Guild is proud to be led by some of the most experienced and dedicated minds in applied metaphysics. As a new initiate, you will undoubtedly cross paths with these individuals, whose wisdom guides our every endeavor.
A true pioneer in the field of Aetheric Engineering, Arch-Artificer Almoris has been instrumental in the development of many of the Guild's most critical containment technologies, from Veil-stabilization arrays to the very first stable inter-planar communicators. His innovative work has safeguarded Veil City for decades, often by devising practical solutions to problems previously deemed impossible. Almoris is also known as the co-owner and operator of Flapjack Lodge, Veil City's premier 24-hour breakfast joint, which he runs alongside Rhethus Castion.
Specializing in Trans-Dimensional Logistics and the intricate science of temporal mechanics, Arch-Artificer Rhethus is the Guild's foremost authority on inter-planar resource management and the subtle art of mitigating timeline anomalies. Her meticulous research into historical causality and the flow of esoteric energies ensures our past remains coherent and our future operations are stable. You'll often find her amidst our deepest archives, charting patterns no one else perceives. It is unclear exactly what Rhethus's relationship with Arch-Artificer Almoris is, aside from being ancient, but their shared dedication to the Guild and their joint ownership of Flapjack Lodge is unwavering.
Guildmaster McBride leads the Extra-Dimensional Entity Containment & Relocation (EDECR) division with unmatched bravery and strategic acumen. An eccentric, wild, and highly chaotic Boglen hunter, Chester originally took up the pursuit out of necessity, living deep in the forest surrounding Veil City. Over the years, he's developed a unique offensive approach to his defensive tactics, using noise to provoke and trap Boglens. His cabin is heavily warded against non-local creatures and decked out with noisemakers. While he boasts an impressive collection of preserved cryptid parts, he often sells his surplus to Mina Dubois. Conversation with Chester is typically a torrent of rambling non-sequiturs, conspiracy theories, and sudden bursts of off-key singing. His view of the world is warped by constant exposure to the wilderness and the psychological toll of his hunting, and even locals tend to avoid him, viewing him as touched. Despite his eccentricities, his extensive field experience and groundbreaking techniques in active anomaly engagement make him an invaluable asset, and he personally oversees the rigorous training of all EDECR operatives. Not widely known, Chester is actually a werecat, a fact not to be revealed unless needed in combat.
These Guild leaders, along with numerous other dedicated Guildmasters and senior personnel, are committed to fostering the next generation of metaphysical talent. You are joining a legacy of brilliance and unwavering civic duty.
The Technowizardry Guild's reach extends beyond its core membership. We collaborate with a network of highly specialized and trustworthy individuals who contribute vital services and expertise to our ongoing operations. As an initiate, building relationships with these contacts can be invaluable to your understanding of Veil City's unique ecosystem.
An independent Ether Collector, Zebediah Thorne makes a precarious living by gathering unique substances and objects that materialize from Veil City's minor dimensional snags—what many locals refer to as "The Fade." He occasionally ventures into the sites of major anomalies to collect volatile materials and artifacts from other realms. Zeb operates his business from a small, well-constructed spruce cabin on the outskirts of town. His chosen profession is inherently dangerous, and he carries its marks: skin that's always cold to the touch and a strange, lingering burning toast scent that seems to cling to him.
The Guild's current Secretary Extraordinaire, Robin McAlister is a recent graduate whose sharp organizational skills have been invaluable in managing the ever-growing volume of reports and operational paperwork. Robin plays a crucial administrative role in our headquarters, ensuring that vital information is properly logged and accessible. Their work often provides unique insights into the patterns of Veil City's unusual phenomena.
A skilled bartender at Sweetcake's Tearoom and a recent initiate of the Interrift Conservancy, Petra Carmine is a key contact for understanding the flow of subtle energies within Veil City. Her unique perspective, honed by her recent association with the Conservancy and her work at a local establishment, provides valuable insight into both local dynamics and broader inter-dimensional currents. While she operates mostly outside direct Guild oversight, her role as a Riftrunner aligns with our shared goals of maintaining Veil City's stability.
A practicing witch of the Rift magics native to Veil City, Mina Dubois offers a unique and vital service: the preservation of anomalous creatures' remains. Her taxidermy shop, filled with unsettling specimens of cryptids native to Veil City (or creatures that have stumbled through dimensional openings), serves as the primary supplier of most rare potion ingredients for a 500-mile radius. Mina is known for her stoic, no-nonsense demeanor and is not easily rattled. It's rumored she is also quite skilled in swordsmanship, a testament to her adventurous spirit. Her shop's unique conditions, with many preserved Boglen remains, often mean it stays cool even in summer, though the smell of formaldehyde is often quite present.
A respected Mystic and a long-time resident of Veil City, Miranda Santos possesses a profound understanding of Veil City's inherent peculiarities. While not formally affiliated with the Guild's operational structure, her deep intuitive insights into localized phenomena and the subtle energies that permeate our town are frequently sought after. She offers a unique perspective on the unusual occurrences that shape our daily lives.
A line cook at the local 24-hour breakfast joint, Flapjack Lodge, Kevin is a known individual within the Veil City community. While not a direct Guild associate, his unique perspective as someone who has witnessed events within Veil City, particularly in relation to Leonardo Ross's disappearance, makes him a subject of interest. He is known for working somewhat demanding shifts, fueled by coffee and cigarettes, and can be a bit eccentric. His observations, though sometimes unstructured, may hold value for those studying localized human responses to Veil City's peculiar nature.
A quiet gardener from Veil City, Jasper Elden cultivates plants that have developed unusual properties due to the city's constant exposure to low-grade atmospheric energies. While these energies do not significantly affect humans, they profoundly influence Veil City's plant life. Jasper is soft-spoken and calm, yet possesses an unsettling lightness, with some observers claiming to have seen him effortlessly float a few inches off the ground. He claims to communicate with the City's spiritual presence, and his "impossible plants" respond to his care with uncanny awareness. His observations of "currents" and "pressures" in his garden often eerily align with the Guild's data on inter-dimensional energy flows and gravity distortions. His pale lavender eyes and cool skin are a testament to his unique bond with Veil City's environment.
Owner and operator of Veil City's specialized Echo Cleanup Crew, Elara Venice is a vital contact for handling the physical and metaphysical fallout from the city's frequent Rift-related events. Her expertise spans both conventional HAZMAT procedures and specialized "Commercial Janitorial Witchcraft" and "Metaphysical Cleansing" techniques. She holds numerous certifications, from HAZWOPER to Radioactive Materials & Nuclear Facility certification, ensuring that contaminated spaces are safely and thoroughly cleansed of Ether, temporal residue, and hazardous inter-realm substances. Despite the personal toll of fragmented visions and confused memories from her work, Elara remains dedicated to her essential service, helping residents reclaim stability in Veil City's ever-shifting landscape.
Veil City's own local lovable werewolf and co-owner of the city's only bakery/gay bear bar, Sweetcake's Tearoom, Coyote Jim is an unofficial but significant figure in Veil City's broader network. While not directly aligned with Guild operations, his unique physiological adaptations and intimate knowledge of the city's less conventional aspects make him an intriguing contact for understanding the local environment's impact on its inhabitants. His presence highlights the diverse range of individuals who navigate and interact with Veil City's unique characteristics.
Brother Thomas is the ghost of a reincarnated scribe who chose to remain as a spiritual presence in Veil City, finding his "true calling" as the City's Keeper of the Unruly Tomes. In his role at the Veil City Library and as the City's official Keeper of Records, Brother Thomas acts as a custodian and guardian of the City's magical, nonmagical, possibly sentient, and often dangerous texts. His unique spiritual abilities allow him to perform repairs impossible for living archivists, hush and soothe muttering pages, and develop methods to contain books that seek to influence readers or escape the library. He can often be found roaming the library stacks, conversing with nearby books. The City compensates him with regular and generous offerings at his permanent altar within the library, consisting of whatever he requests within reason.
The widowed owner of Yesteryear Antiques & Oddities, Agnes Pennywhistle is less an antique merchant and more a living echo of Veil City's lost timeline. Her grasp on linear time and memory is tenuous, often confusing the present with events from decades past, especially those before the Memory Locust Plague of '72. She sometimes recounts town gossip from the mid-20th century as if it happened yesterday, or sells items to people long deceased. Agnes’s shop itself is a temporal anomaly, with inventory that seems to change independently, often containing items displaced from their proper time. Her fractured memory and unusual shop are direct consequences of the Memory Locust Plague and her proximity to the City's dimensional fault line, making her a peculiar but fascinating source of information for those delving into Veil City's true history.
These associates, and many others, are essential to the Guild's continued success. We encourage respectful and professional engagement with all individuals contributing to Veil City's stability.
The Technowizardry Guild believes in fostering talent and providing limitless paths for growth. Your journey as an Initiate is just the beginning! We offer a dynamic career trajectory with continuous learning and specialization in a vast array of fields. Your ambition is the only limit to where your skills can take you within the Guild.
Ambitious initiates can pursue a variety of advanced licenses, each unlocking new levels of authority, responsibility, and access to classified knowledge:
The Guild is constantly expanding its understanding and its needs. New specializations and certifications are always being developed, ensuring endless opportunities for your career within the Technowizardry Guild!
Your knowledge now goes beyond what the average Veil City citizen knows. This confers immense responsibility. The Information Containment Directive is not a suggestion; it is the bedrock of our continued existence. The outside world's skepticism is our primary shield, enabling our covert operations. Any breach of this directive will be met with the gravest consequences, for the safety of all depends on it.
Your annual Classification Certification will now incorporate advanced VCAERS material. Embrace the weird, but never, ever, let it spill out.
Your initial orientation session is scheduled for [Date] at [Time] in Lecture Hall A. Please arrive promptly. Familiarize yourself with the Guild Charter and your assigned mentor.
We eagerly anticipate your contributions to the Veil City Technowizardry Guild. Welcome aboard!
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Guild policies are subject to ongoing review and revision by the Arch-Artificers' Council.